Ancient Tomb — Magic: The Gathering card

Ancient Tomb

Land

{T}: Add {C}{C}. This land deals 2 damage to you.

*There is no glory to be gained in the kingdom of the dead.

—Vec tomb inscription*

Set Ultimate Masters
Rarity Rare
Mana Value 0
Artist Yeong-Hao Han
Collector # 236

Why Play Ancient Tomb

Fast mana acceleration makes this land essential for decks that need to deploy expensive threats ahead of curve. The two colorless mana enables turn-one Sol Ring into turn-two four-drop plays, or powers out early artifacts like Thought-Knot Seer and Reality Smasher in Eldrazi strategies. While the 2 damage adds up over multiple activations, the tempo advantage usually outweighs the life loss in aggressive or combo-focused builds.

Format Notes

Legacy remains the primary competitive home, where it appears in Eldrazi Stompy, Show and Tell, and various artifact-based strategies. The card sees extensive play in Commander as a colorless ramp staple that fits into virtually any deck running expensive commanders or artifact packages. Its ban in Historic demonstrates Wizards' concern about fast mana in digital formats, though it remains legal in paper's eternal formats.

Combos & Synergies

Pairs excellently with Sol Ring for explosive opening turns that can lead to turn-two Planeswalkers or other high-impact permanents. Eldrazi creatures like Thought-Knot Seer and Reality Smasher benefit tremendously from the colorless acceleration, often hitting the battlefield a full turn early. The life loss becomes negligible in artifact combo decks that can quickly assemble winning positions through cards like Karn, the Great Creator or Urza, Lord High Artificer.
Frequently asked questions about Ancient Tomb →

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