Dovin's Veto — Magic: The Gathering card

Dovin's Veto

{W}{U}
Instant

This spell can't be countered.

Counter target noncreature spell.

*"I see you've learned nothing, Chandra. You'd still put a match to something rather than understand it."*

Set War of the Spark
Rarity Uncommon
Mana Value 2
Artist Izzy
Collector # 193

Why Play Dovin's Veto

Control decks prize this counterspell for its uncounterable nature, making it impossible for opponents to force through key spells in counter wars. The two-mana cost hits the sweet spot for protecting your game plan while still being efficient enough to leave up alongside other interaction. Playing this card shines when facing combo decks, planeswalkers, or other high-impact noncreature spells that demand an answer. White-blue control shells particularly value having a counter that can't be stopped by opposing Mystical Dispute or other counterspells.

Format Notes

Pioneer and Modern see regular play of this card in Azorius Control and other white-blue shells, where the uncounterable clause provides crucial inevitability. Commander tables frequently include it in control-oriented builds due to the multiplayer format's emphasis on protecting key plays from multiple opponents. The card maintains steady relevance across eternal formats, though it sees less play in Legacy and Vintage where one-mana counters dominate the landscape.

Combos & Synergies

Teferi, Time Raveler pairs excellently by making opponent spells sorcery-speed, giving you priority windows to deploy this counter safely. The card works well in decks running Narset, Parter of Veils to protect your card advantage engine from removal. Consider pairing it with other uncounterable spells like Supreme Verdict in control mirrors, where the inability to counter becomes a recurring advantage throughout longer games.