Beastmaster Ascension — Magic: The Gathering card

Beastmaster Ascension

{2}{G}
Enchantment

Whenever a creature you control attacks, you may put a quest counter on this enchantment.

As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.

Set New Capenna Commander
Rarity Rare
Mana Value 3
Collector # 283

Why Play Beastmaster Ascension

Aggressive creature decks that can deploy multiple threats early benefit most from this powerful enchantment, as it transforms a board of small attackers into game-ending threats. The card shines when you can consistently attack with 2-3 creatures per turn, allowing you to reach the seven-counter threshold by turn 4-5. Once active, even lowly 1/1 tokens become 6/6 beaters that can close games rapidly, making it particularly strong in token strategies and go-wide creature builds.

Format Notes

Commander represents the format where Beastmaster Ascension sees the most play, particularly in green-based aggro and token decks that can easily generate multiple attacking creatures each turn. Modern occasionally features it in creature-heavy builds, though the format's speed sometimes makes the setup too slow. The card has never faced banning issues and remains a solid budget option for players looking to add explosive finishing power to their creature strategies.

Combos & Synergies

Token generators like Avenger of Zendikar and Chatter of the Squirrel provide multiple attackers to quickly accumulate quest counters while benefiting massively from the +5/+5 boost. Craterhoof Behemoth creates devastating synergy by providing both the attackers needed to activate Beastmaster Ascension and additional pump effects for an overwhelming alpha strike. Cards with multiple attack triggers per turn, such as creatures with double strike or extra combat phases, can accelerate the counter accumulation significantly.