Chimil, the Inner Sun
Legendary Artifact
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Why Play Chimil, the Inner Sun
Chimil excels in midrange and control decks that want guaranteed value while protecting their key spells from countermagic. The uncounterable ability shines in counter-heavy metas, allowing you to resolve game-changing threats or answers without fear of disruption. Deploy Chimil when you've stabilized the board and can afford the six-mana investment, as the repeatable discover 5 trigger quickly generates card advantage. The card works best in decks with expensive spells that benefit from cost reduction or when you need inevitable late-game value.Format Notes
Strongest in Commander where the multiplayer format provides time to cast expensive artifacts and the singleton nature makes discover more impactful. In competitive formats like Standard and Pioneer, Chimil sees fringe play in ramp strategies and control mirrors where the uncounterable clause matters most. The card hasn't faced any ban considerations due to its high mana cost serving as natural balance, though it occasionally appears in tier-two strategies across multiple formats.Combos & Synergies
Pairs excellently with ramp effects like Thunderherd Migration and Explore to reach six mana quickly while increasing discover hit rates. Ellie and Alan, Paleontologists creates powerful synergy by reducing Chimil's cost and providing additional discover triggers when you hit creatures. Hidden Nursery works as both acceleration and a valuable discover target, while expensive counterspells like Negate become much more threatening when protected by Chimil's uncounterable ability.Featured in These Decks
- Blight Curse Commander