Supreme Verdict
Sorcery
This spell can't be countered.
Destroy all creatures.
*Leonos had no second thoughts about the abolishment edict. He'd left skyrunes warning of the eviction, even though it was cloudy.*
Why Play Supreme Verdict
Control decks rely on Supreme Verdict as their primary reset button against aggressive creature strategies. The uncounterable clause makes it incredibly reliable in blue matchups where opponents might try to protect their board with counterspells. Play it when you're behind on board but ahead on cards, typically turns 4-6 when aggressive decks have committed multiple threats but before they can rebuild easily. White-blue control shells use this to stabilize before deploying powerful win conditions like planeswalkers or large creatures.Format Notes
Supreme Verdict sees heavy play in Pioneer and Modern control decks, particularly UW Control variants that need reliable board wipes. Commander players frequently include it in decks running white and blue, as the uncounterable text remains relevant in a format full of blue players. The card has never been banned and maintains steady relevance whenever creature-based aggro strategies are popular in competitive formats.Combos & Synergies
Pair Supreme Verdict with indestructible creatures like Elspeth, Knight-Errant's emblem or Avacyn, Angel of Hope to create one-sided board wipes. Teferi, Hero of Dominaria works perfectly alongside it, providing card advantage and win conditions after clearing the board. Flash enablers like Teferi, Time Raveler allow you to cast it at instant speed, catching opponents off-guard during their turn when they're most vulnerable.Featured in These Decks
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