Tainted Isle
Land
: Add
.
: Add
or
. Activate only if you control a Swamp.
Set
Duskmourn: House of Horror Commander
Rarity
Uncommon
Mana Value
0
Artist
Alan Pollack
Collector #
303
Why Play Tainted Isle
Budget-conscious Dimir decks often turn to Tainted Isle as an affordable dual land option that can produce both blue and black mana reliably. The key requirement is controlling at least one Swamp, making fetch lands like Polluted Delta particularly valuable for enabling the colored mana production immediately. Early game sequencing matters significantly - you'll want to prioritize basic Swamps or other Swamp-typed lands in your opening hands to unlock the land's full potential by turn two or three.Format Notes
Commander represents this land's strongest format, where the singleton nature makes budget dual lands more attractive and the longer games provide time to establish the Swamp requirement. Legacy and Vintage see minimal play due to superior options like Underground Sea and other premium dual lands being available. The card has never faced banning issues and remains a solid choice for casual competitive Commander pods where expensive manabase investments aren't necessary.Combos & Synergies
Urborg, Tomb of Yawgmoth creates perfect synergy by turning all your lands into Swamps, instantly enabling Tainted Isle's colored mana production regardless of your other land choices. Fetchlands like Polluted Delta and Bloodstained Mire provide immediate Swamp access while thinning your deck. Domain strategies appreciate the land typing that Urborg provides, making Tainted Isle contribute to multicolored strategies beyond just Dimir builds.Featured in These Decks
- Undead Unleashed Commander
- Revenant Recon Commander
- Mutant Menace Commander
- Miracle Worker Commander
- Mind Flayarrrs Commander
- Fae Dominion Commander