Underground Sea — Magic: The Gathering card

Underground Sea

Land — Island Swamp

({T}: Add {U} or {B}.)

Set Unlimited Edition
Rarity Rare
Artist Rob Alexander

Why Play Underground Sea

Dual lands like Underground Sea provide unmatched mana fixing by entering untapped and producing two colors, making them essential for competitive multicolor decks. Blue-black strategies ranging from control to combo rely heavily on having both colors available early, and Underground Sea delivers this reliability better than any alternative. The lack of drawbacks means you can confidently mulligan knowing your manabase will support your gameplan from turn one onward.

Format Notes

Underground Sea sees heavy play in Legacy and Vintage formats where its power level shines brightest in fast, competitive environments. The original dual lands are banned in Modern, making Legacy the primary competitive format where these lands define the manabase landscape. In Commander, Underground Sea appears in virtually every blue-black deck that can afford it, though budget alternatives exist for casual players.

Combos & Synergies

Underground Sea enables powerful turn-one plays like Brainstorm into Entomb, setting up graveyard-based strategies immediately. The Island typing makes it fetchable with Polluted Delta and other blue fetch lands, while the Swamp typing allows Urborg, Tomb of Yawgmoth to turn all your lands into additional black sources. Cards like Wasteland become less effective against you since Underground Sea provides both colors from a single land, reducing your vulnerability to mana disruption.