Simic Guildgate
Land — Gate
This land enters tapped.<br>: Add
or
.
Why Play Simic Guildgate
Budget-conscious players building blue-green decks appreciate this reliable dual land option when faster alternatives are cost-prohibitive. The card shines in slower, value-oriented strategies that can afford the tempo loss from entering tapped, particularly in ramp decks that need consistent mana fixing over speed. Casual constructed formats and draft environments favor Simic Guildgate when you're prioritizing mana consistency and deck affordability over explosive early-game plays.Format Notes
Pauper represents the strongest competitive application, where mana fixing options are limited and the format's slower pace accommodates tapped lands better. Commander players frequently include it in budget builds or as additional fixing beyond premium dual lands in green-blue decks. While legal in faster formats like Modern and Pioneer, it rarely sees play due to superior untapped alternatives being readily available to competitive players.Combos & Synergies
Gate tribal strategies in casual formats leverage cards like Gatebreaker Ram and Gates Ablaze, which specifically reward playing multiple Gates including this one. Maze's End offers an alternative win condition in Gate-heavy builds, making each Guildgate a potential game-winning piece. Domain and converge mechanics gain value from Simic Guildgate's dual-color production, helping enable cards that care about having multiple basic land types or colors of mana.Featured in These Decks
- Tricky Terrain Commander
- Swell the Host Commander
- Reap the Tides Commander
- Faceless Menace Commander
- Evasive Maneuvers Commander
- Evasive Maneuvers Commander