Silence
Instant
Your opponents can't cast spells this turn.
Why Play Silence
The one-mana cost makes this an incredibly efficient way to shut down opposing interaction during crucial turns, particularly when you're about to execute a game-winning combo or protect a key threat. Aggressive decks use it to force through final points of damage by preventing counterspells and removal, while combo decks leverage it as protection during their critical turn. Playing it at the end of your opponent's turn maximizes value by denying them their next main phase while preserving your own ability to cast spells.Format Notes
Pioneer and Modern see the most competitive play, where fast combo decks and aggressive strategies value the cheap protection against interaction-heavy control decks. Legacy applications exist but face stiff competition from other protective spells like Force of Will and Veil of Summer. Commander playgroups running this card typically focus on protecting combo wins or preventing opponents from disrupting key plays during multiplayer games.Combos & Synergies
Pairs excellently with Thalia, Guardian of Thraben and other tax effects to create a soft lock that makes casting spells extremely difficult even after the silence effect ends. Storm decks occasionally sideboard this to protect their combo turn alongside Wishclaw Talisman or other tutors. Grand Abolisher provides a similar but permanent effect on creatures, making both cards natural inclusions in decks that need to protect their game plan from instant-speed interaction.Featured in These Decks
- Urza’s Iron Alliance Commander
- Silverquill Statement Commander
- Party Time Commander
- Obscura Operation Commander
- Most Wanted Commander
- Miracle Worker Commander