Seize the Spoils

{2}{R}
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Set Kaldheim
Rarity Common

Why Play Seize the Spoils

Red decks that can afford the card disadvantage will appreciate the immediate mana acceleration and card selection. The spell works best when you have excess lands or dead cards to discard, essentially trading one useless card for two new options plus ramp. Aggressive decks can use it to refuel after dumping their hand, while midrange strategies benefit from the treasure fixing their mana base for multicolored spells.

Format Notes

Pauper sees the most competitive play for Seize the Spoils, where the effect is powerful enough to justify inclusion in red-based value decks and combo strategies. Standard and Historic occasionally feature it in treasure-synergy builds or aggressive red decks needing card draw. The card lacks the raw power level for older eternal formats like Modern or Legacy, where more efficient card draw and ramp options exist.

Combos & Synergies

Madness cards like Fiery Temper and Blazing Rootwalla turn the discard cost into an advantage, letting you cast cheap spells while drawing cards. Flashback spells such as Faithless Looting provide excellent discard fodder since you can cast them again later. Treasure synergies with Improvise cards or sacrifice outlets like Deadly Dispute create powerful engine turns where you convert resources into overwhelming card advantage.