Author: zach

  • Commander Decklists! – “Devour for Power”

    Commander Decklists! – “Devour for Power”

    Keep in mind that this is a Commander deck and so there is one of each card with the exception of basic lands.

     

    Devour for Power Decklist

    Commander:

    The Mimeoplasm
    The Mimeoplasm
    *

     

    Creatures:

    Nezumi Graverobber

    Skullbriar, the Walking Grave
    Skullbriar, the Walking Grave
    *

    Riddlekeeper*

    Fleshbag Marauder

    Eternal Witness

    Patron of the Nezumi

    Troll Ascetic

    Yavimaya Elder

    Solemn Simulacrum

    Brawn

    Wonder

    Sewer Nemesis

    Gravedigger

    Lhurgoyf

    Dreamborn Muse

    Mortivore

    Desecrator Hag

    Mulldrifter

    Acidic Slime

    Vulturous Zombie

    Dark Hatchling

    Extractor Demon

    Scythe Specter
    Scythe Specter
    *

    Wrexial, the Risen Deep

    Vorosh, the Hunter
    Vorosh, the Hunter
    **

    Triskelavus

    Slipstream Eel

    Butcher of Malakir

    Damia, Sage of Stone
    Damia, Sage of Stone
    *, **

    Szadek, Lord of Secrets

    Avatar of Woe

    Artisan of Kozilek

     

    Artifacts:

    Sol ring
    Sol ring

    Dimir Signet

    Golgari Signet

    Lightning Greaves
    Lightning Greaves

    Simic Signet

    Oblivion Stone

     

    Enchantments:

    Vow of Wildness
    Vow of Wildness
    *

    Vow of Flight
    Vow of Flight
    *

    Vow of Malice*

    Memory Erosion

    Grave Pact

     

    Instants:

    Tribute to the Wild*

    Spell Crumple
    Spell Crumple
    *

    Fact or Fiction

    Relic Crush

     

    Sorceries:

    Minds Aglow*

    Shared Trauma*

    Sign in Blood

    Stitch Together

    Cultivate

    Windfall

    Buried Alive

    Syphon Mind

    Unnerve

    Rise from the Grave

    Syphon Flesh
    Syphon Flesh
    *

    Living Death

     

    Lands:

    Barren Moor

    Command Tower
    Command Tower
    *

    Dimir Aqueduct

    Dreadship Reef

    Golgari Rot Farm

    Jwar Isle Refuge

    Lonely Sandbar

    Rupture Spire

    Simic Growth Chamber

    Svogthos, the Restless Tomb

    Temple of the False God

    Terramorphic Expanse

    Tranquil Thicket

    Forest (8)

    Island (8)

    Swamp (11)

     

    *This is a never-before-printed card

    **This creature could also serve as your commander

     

    Check back during the next week to find full reviews of each Commander deck!

     

  • Commander Decklists! – “Political Puppets”

    Commander Decklists! – “Political Puppets”

    Keep in mind that this is a Commander deck and so there is one of each card with the exception of basic lands.

    Political Puppets Decklist

    Commander:

    Zedruu the Greathearted
    Zedruu the Greathearted
    *

    Creatures:

    Goblin Cadets

    Spurnmage Advocate

    Jotun Grunt

    Wall of Omens

    Fog Bank

    Nin, the Pain Artist
    Nin, the Pain Artist
    *

    Azorius Guildmage

    Court Hussar

    Gomazos

    Guard Gomazoa

    Wall of Denial

    Plumeveil

    Flametongue Kavu

    Windborn Muse

    False Prophet

    Brion Stoutarm

    Ruhan of the Fomori
    Ruhan of the Fomori
    *

    Chrumeshell Crab

    Izzet Chronarch

    Dominus of Fealty

    Rapacious One

    Numot, the Devastator
    Numot, the Devastator
    **

    Arbiter of Knollridge

    Artifacts:

    Sol Ring
    Sol Ring

    Armillary Sphere

     

    Fellwar Stone

    Howling Mine

    Lightning Greaves
    Lightning Greaves

    Prophetic Prism

    Champion’s Helm*

    Darksteel Ingot

    Dreamstone Hedron

    Enchantments:

    Soul Snare*

    Journey to Nowhere

    Vow of Lightning*

    Ghostly Prison

    Vow of Duty
    Vow of Duty
    *

    Propaganda

     

    Vow of Flight
    Vow of Flight
    *

    Prison Term

    Crescendo of War
    Crescendo of War
    *

    Martyr’s Bond
    Martyr’s Bond
    *

    Instants:

    Brainstorm

    Flusterstorm*

    Lash Out

    Punishing Fire

    Pollen Lullaby

    Perilous Research

    Vision Skeins

    Whirlpool Whelm

    Chaos Warp
    Chaos Warp
    *

    Oblation

    Murmurs from Beyond

    Repulse

    Spell Crumple
    Spell Crumple
    *

    Wild Ricochet

    Reins of Power

    Scattering Smoke

    Sorceries:

    Breath of Darigaaz

    Trade Secrets

    Death by Dragons
    Death by Dragons
    *

    Austere Command

    Insurrection

    Skyscribing

    Lands:

    Azorius Chancery

    Boros Garrison

    Command Tower
    Command Tower
    *

    Evolving Wilds

    Izzet Boilerworks

    Terramorphic Expanse

    Mountain (8)

    Plains (8)

    Island (12)

    *This is a never-before-printed card

    **This creature could also serve as your commander

     

    Check back during the next week to find full reviews of each Commander deck!

  • Killer Combo – “Word of the Day”

    Killer Combo – “Word of the Day”

    Phylactery

    Phylactery Lichplus signDark Ritual
    Today’s word, children, is “phylactery”. A phylactery is an amulet or charm. More specifically a phylactery is that thing that your opponent uses to clean himself up after you play an indestructible 5/5 on the first turn – or at least that’s what it sounds like…

    Dark Ritual will help to ensure that Phylactery Lich is your game-opener, but, as you can all see, the Lich won’t be surviving very long unless his phylactery – in this case a stone or vial from D&D lore – isn’t attached to artifact in the vicinity. So, in order to actually pull off a first turn play you’re going to have to have an artifact on the board before the Lich hits.

    Luckily we’ve got a number of ways to do that in Standard today without the inconvenience of actually paying for it. In the case of Darksteel Relic, you can even ensure that the Lich is more or less in it for the long haul. However, don’t get too cocky or a Hex Parasite might end the Lich’s run by eating his soul…

    Lightning Bolt

    MemniteOrnithopter

    MemniteSpidersilk Net

  • Just for Fun – Webcomics

    Just for Fun – Webcomics

    Playing casual is a lifestyle. As a casual player, you think less about sideboards and more about Fatties. You spend less time following the big decks from last week’s Grand Prix, and more time innovating combos that will rock your playgroup.

    Most of what you do is “Just for Fun” and we think that’s awesome. So, in our effort to always make you smile and to deliver content that players like you will love, we give you

    Our Top 5

    Magic: The Gathering Webcomics


    1. Top Dorks/Casual Crew – Since I know you already salivate at the idea of your bi-weekly dose of the Top Dorks webcomic, created by our own Nick Roelofs, I’ll just consider this a reminder. They’re new every Tuesday and Thursday and they’re only getting better!

     

    2. Inkwell Looter – This is my favorite new source of great MTG parody and satire. There is about a year’s worth of archive to check out, and, though the posts aren’t regular, the art and humor is second to none. Be sure to support him by following him on Twitter and “Like”ing his Facebook page.

    Below is a lovely homage to the Stoneforge/Squadron Hawk combo that has been so prominent in Standard for what seems like years…


    3. Tales from the Pit – Created by Mark Rosewater, Magic’s head designer, these comics center on the misadventures and productivity issues of the R&D department at Wizards of the Coast.

    They’re pretty funny even if you don’t always understand the finer points of R&D which are being mocked. In the past month they’ve also been a source of spoiler-esque information on upcoming sets, like the victory of Giant Spider over Giant Growth.

    4. Lotus Cobra is EvilHave you ever had the sneaking suspicion that a card wasn’t just “mythic” or “in need of nerfing”, but actually downright evil? If so, the folks at ColorPie.com share your paranoia.

    In this webcomic, Lotus Cobra is depicted not as merely evil, but as the harbinger of hatred, death, and disease in this world – the very snake that tempted Adam and Eve. Basically, if you could imagine what it would be like if Storm Crow used his power for evil instead of good, that would be Lotus Cobra.


    5. Manascrewed – This is the only webcomic to make our list that isn’t actually being produced any longer. Manascrewed was a great comic and the entire archive is still available on the site.

    As you can see from the announcements on the mainpage, the artist just ran into that too-typical problem of having something he loved doing conflict with his “real life” obligations. This is one more reason to support the small-businesses in your cultural niche.

     

     

    So, that’s the quick and dirty list of our favorite webcomics. Do you have some favorites that didn’t make the list? We are always looking to support artists, writers, and other creative minds involved in the MTG sub-culture, so let us know about your favorite comics, blogs, etc.

     

  • Good to Great – “Jedi Mind Trick: The Bluff”

    Good to Great – “Jedi Mind Trick: The Bluff”

    Lightning Bolt

    Being a casual player means quite a lot. One thing it means is that Magic isn’t your sole source of income and therefore probably isn’t something that you typically spend a significant portion of your income on. In the coming weeks we’ll have some great posts on budget Magic, but for now I’d like to offer one quick bit of advice on how to save yourself a buck.

    Buying two or three boxes is probably not the easiest (or most financially efficient)  way to improve your enjoyment of the game and your win record. Heck, if you’re only buying three (big timers frequently buy multiple cases, packages of six boxes, for each set), your return on investment probably isn’t going to be great.

    There are lots of ways to improve on the “buy, crack, repeat” model. One easy way to draft. If you’re hanging out with one friend or ten, drafting WILL result in your getting better, or at least more cohesive, cards. Cardpooling within a playgroup is an even better way to go, but to do this takes a lot of trust and a real consensus that what is best for the group is best for everyone.
    Mana Leak

    The easiest way and cheapest way to make Magic a more enjoyable experience, however, is to improve your own game.Just because you’re a self-proclaimed casual player, that doesn’t mean you shouldn’t always be seeking to learn from your mistakes. Being willing to learn is the foundation of becoming a good, and even great, player. An easy way to improve your game quickly is to read our FREE booklet on Deckbuilding.

    If you’ve got a regular playgroup, you know what spells are most likely to be in your opponents hand most of the time. You know that you’re racing to get out a Goblin horde before he top decks a Damnation
    Damnation
    or a Day of Judgment
    Day of Judgment
    . One way to turn this awareness into a serious asset is to begin watching your opponents mana – seeing what he leaves open at the end of his turn and acting accordingly.

    Good players, casual or otherwise, take advantage of the power of Instants, learning to hold back their Mana Leak or Go For The Throat
    Go For The Throat
    until the last possible moment, giving them the greatest chance of playing it effectively.

    There’s nothing worse than Bolting someone’s Corpse Cur
    Corpse Cur
    at the end of your turn, only to have him top deck and play a Putrefax
    Putrefax
    . In this situation patience would have paid off almost immediately and likely changed the outcome of the game.

    Glissa's ScornOnce you’ve mastered the art of effectively employing the games most powerful (and often most common) Instants, you can begin to incorporate an additional strategy that will give you an even greater advantage in your playgroup: The Bluff. MTG is typically considered a social game in a way that highly competitive games like poker are not, but any psychological strategy that applies to Texas Hold ‘Em (or even physical team sports) can be effectively applied to Magic.

    Just as you (and your opponents) begin to look for and anticipate any recurring combo or strategy in your playgroup, the broader Magic world from your local FNM to the Pro-Tour has built-in expectations regarding the most universally used cards.

    Cards like Mana Leak, Giant Growth
    Giant Growth
    , Lightning Bolt,
    Doom Blade
    Doom Blade
    , and Day of Judgment
    Day of Judgment
    appear in almost every deck with the appropriate mana to play them. This means that your opponent, if he is a player of any skill, will expect you to have access to these spells, even if you don’t. This fact will allow you to effectively bluff your way through a turn in which you really DON’T have an answer to your opponent’s play.Marrow Shards

    To put it directly: It is almost always more worthwhile to hold back two Islands, or a Mountain, or two Swamps, in order to make your opponent fear you have the answer to their play than to tap out on your turn and prove to them that they are entirely in the clear.

    One way to make this bluff even more effective is to go out of your way to make it look like you’re saving the mana. In my Phyrexian Mana-based deck I will pay the two life to play a Porcelain Legionnaire
    Porcelain Legionnaire
    on turn three in order to keep a Mountain untapped even if I don’t have the Lightning Bolt in my hand.

    Of course, there are two sides to every bluff. The great thing about poker is that you can use your bluffs more effectively in situations where you won’t have to reveal your cards if your opponent calls. In Magic, however, only in a “scoop” situation are you actually going to get away without showing your opponent that you had no fitting response, so your opponents are likely to catch on if you repeatedly make bad bluffs.

    One great way to continue to shake things up is to throw some one-cost Phyrexian mana Instants into your deck. Cards like Marrow Shards, Mutagenic Growth
    Mutagenic Growth
    , and Gut Shot
    Gut Shot
    are well worth the two life when your opponent sincerely thought he was going to cast a spell/attack/block while you were tapped out.

     

    I hope this post got you thinking. Keep innovating and keep improving. Playing casual is a ton of fun, but if your playgroup or your playstyle becomes stagnant, your enjoyment of the game may suffer.

  • Killer Combos – “So Fresh, So Clean”

    Killer Combos – “So Fresh, So Clean”

    Melira, Sylvok Outcastplus signEtched Monstrosity

     

     

     

     

     

     

     

    Glistening Oil
    got you down? Another day ruined by an inconvenient breakout of phyresis? Well, fret no more! We’ve got your ultimate stain-remover, ready to redeem even the most seemingly hopeless situations.

    Well, Melira, Sylvok Outcast isn’t exactly a stain-remover, but she is a fantastic shield against the creeping crud of New Phyrexia. She’s also one of the most interesting cards in the Scars block. She’s one of the last Mirrans standing after the oil of Phyrexia ravages the plane, and she has the potential to turn the tide of many games dominated by cards from SOM, MBS, and NPH.

    While Melira is fantastic at stopping an opponent, she can also allow you to get the most out of your own deck. Etched Monstrosity is a fine card, but it’s difficult to produce five colors of mana in a Block or Standard deck. If Melira is in play, however, he’s a 10/10 for five colorless.

    Keep in mind you won’t be able to draw cards based on Etched Monstrosity’s ability because Melira doesn’t remove counters, she prevents them. However a 10/10 for five is hard to argue with.

    Something else about Melira that may not immediately occur to you is the fact that each of her abilities contains phrasing that allows ONLY YOU to benefit from her hatred of Infect. Simply put Melira in any Infect deck and you can be sure that if you come up against the mirror (an opponent playing a variation of your deck), you will have a sizable advantage.

    As we said earlier, Phyrexian Unlife + Melira = Invulnerability. In Legacy, she’ll make your Persist creatures keep on coming back. Found any other interesting uses for Melira? Leave us a comment.

  • Just for Fun – Storm Crow

    Just for Fun – Storm Crow

    Storm CrowOne of the things I love about Magic: The Gathering is the fact that the fan base is big enough to allow for not only a fully-developed subculture and a universal sense of camaraderie, but it’s also big enough to produce it’s own internet memes.

    If you haven’t already looked up Storm Crow on Gatherer, then you need to do so now.

    Here are some highlights from the discussion:

    “I know that there are a lot of haters out there who think, “This card sucks.” I have a question for you. Actually, three: Does Vengevine
    Vengevine
    have flying? Can you attack for one every turn with your Jace, the Mind Sculptor
    Jace, the Mind Sculptor
    ? Does Bloodbraid Elf
    Bloodbraid Elf
    cost two mana? It doesn’t. It’s fine by me if you all want to blow your money on forty-dollar Baneslayer Angels
    Baneslayer Angel
    (which, by the way, die to doom blade just the same). I’m sticking with this bad boy here.”

    mrd8888

    “So last night a friend and I were playing some hot, consensual Magic: The Gathering, and I had just laid down my second island. Of course, you all know what that means. I smiled maniacally and played a Storm Crow…My opponent then proceeded to die. Like, I’m not talking about life points, here. He actually physically died. He took one look at my Storm Crow and all of his skin melted off like that one scene from Indiana Jones. It was pretty awesome, except now my entire playset of Storm Crows is sitting in the county jail, awaiting a trial for first-degree murder. My lawyers are optimistic though that we can lower the penalty to manslaughter, since Storm Crow doesn’t mean to be the ridiculously broken card it is, it was just born that way when Jace, the Mind Sculptor
    Jace, the Mind Sculptor
    and Black Lotus
    Black Lotus
    had a power-baby in the center of the Blind Eternities. So technically, it’s not its fault.”

    DysprosiumJudas

    Credit for this creation goes to Thomas Lockwood

    Wow. No wonder this wasn’t reprinted in Tenth Edition, he’s so broken. Maybe now that we’ve got mythic rarity he’ll get printed in m12. One can only hope though.

    boldlygonowhere

    And if all that isn’t enough. Check out this sweet, post-NPH, Storm Crow update: Infected Storm Crow.

  • Killer Combos – “Life and Death”

    Killer Combos – “Life and Death”

    Phyrexian Unlifeplus signDeath's Shadow

    When the Casual Planeswalker Crew went to the New Phyrexia Pre-Release, some of the cards we were most looking forward to snatching up were those employing the new Phyrexian mana symbols. Cards like Porcelain Legionnaire
    Porcelain Legionnaire
    and T-t-t-Thundering Tanadon
    Thundering Tanadon
    (inside joke, but I hope everyone else feels as silly as I do saying this card’s name – goofiest name since Wooly Whatsit, I mean, Woolly Thoctar) are still wreaking havoc in our playgroup as we experiment with decks restricted to the Scars block.

    In the sealed event I played in at the Pre-Release, my rare from NPH was Phyrexian Unlife, a card that isn’t great in a Limited setting, but has proved to be a lot of fun in Constructed. I first threw the enchantment into my “Life for Death” pre-con, then made some alterations, picked up a full playset of Unlifes and have been tearing things up with a Red/White Phyrexian suicide deck.

    So far I’ve had a lot of fun with Phyrexian Unlife, and I haven’t even started making decks with the broader range of cards. My first thought about Unlife in Standard is to combine it with Death’s Shadow.

    As early as the third turn (with a Dark Ritual
    Dark Ritual
    ) you can play your Unlife, attack with Immolating Souleater
    Immolating Souleater
    , pump him to reduce your life total to nothing (or next to it), and even if he doesn’t connect your opponent will waste a spell or blocker dealing with him.

    Nine times out of ten your opponent is going to Doomblade
    Doomblade
    /Lightning Bolt
    Lightning Bolt
    /Glissa’s Scorn
    Glissa’s Scorn
    your Souleater, which will make them even less prepared for the 11/11 Death’s Shadow you play in your second main phase.

    There’s a lot of fun to be had with Phyrexian Unlife. Please comment and let us know how you plan to exploit this card, or add to this combo. Melira, Sylvok Outcast, Near-Death Experience, Fling…

  • Replace or Double? – Considering Close Resemblances

    Replace or Double? – Considering Close Resemblances

    Soul Warden vs. Soul’s Attendant — Quick Summary

    Both cards are 1/1 white Human Cleric creatures that cost 1W and trigger whenever another creature enters the battlefield. They are functionally near-identical — with one critical difference:

    • Soul Warden: “Whenever another creature enters the battlefield, you gain 1 life.” — mandatory
    • Soul’s Attendant: “Whenever another creature enters the battlefield, you may gain 1 life.” — optional

    Why it matters: Against cards like Transcendence (you lose if you have 20 or more life) or in life-total-sensitive scenarios, Soul’s Attendant lets you choose not to gain life. Soul Warden forces you to gain it. In most cases they are interchangeable, and decks that want the effect run all four of each.

    There are many cards in Magic: The Gathering that are equivalents of cards that were printed in earlier sets or editions. These are typically called “functional reprints”, but I think that term falls short on account of the small (but significant) differences between the variations. There is also a long list of cards that are frequently updated/parodied/powered down to assure that as cards leave Standard there remains balance in your local Multiverse.

    With the announcement today that Giant Spider beat out Giant Growth for the sole “Giant” spot in M12, I started thinking about how decks would change without GG and two other prominent, long-lasting spells in the Alpha “pay 1 for 3 _________” series: Dark Ritual and Lightning Bolt. As far as my decks are concerned, I think I could find a suitable substitute in Standard for Giant Growth, but what about Lightning Bolt? Surely we’re not going back to the days of Shock?

    Take a look at the four cards below and let’s talk this out. Perhaps with some examples we can define our terms a little more exactly, and, if you’re willing to do some lateral thinking here, I’m sure that you can find some easy ways to improve your decks!

    Soul Warden

    Essence Warden

    Now, let’s concentrate on Soul Warden and Soul’s Attendant first. Same exact card, right? Both are 1/1 creatures for one white mana, both are human clerics, both gain you one life every time a creature comes into play. Basically the same two cards, right? Wrong. There is one key difference between the two and it is the word “may”.

    Soul Warden vs. Soul’s Attendant

    “May” is something that is going to trip a lot of casual players up and it is something your play group should strive to call each other on if you really desire to improve as players. “May” means that this gaining of life is voluntary. It is something choose or choose not to do in response to a creature entering play. This means that if you forget to add the life when the creature pops and remember at the end of your turn, your opponent can point to that seemingly meaningless little word on Soul’s Attendant and say “sorry Charlie, I assumed you had a reason for choosing not to gain life”. Whereas, with Soul Warden the choice isn’t even there, it happens automatically.

    So, Soul’s Attendant and Soul Warden are NEARLY equivalent, but to the forgetful player, or the person with a Transcendence
    Transcendence
    in play that tiny, insignificant word could make a different. In the pure life-gain deck do you do a 2SA/2SW mix or go all out with four of each? The great thing about Magic is that there are circumstance in which every permutation would be the right thing to do, but the player who knows all their options will be able to build the better deck.

    Soul Warden vs. Essence Warden

    DamnationLike many other cards from the Planar Chaos expansion, Essence Warden is a word-for-word reprint of and earlier card, but transposed into a different color. Probably the coolest instance of such a reprinting was the black Wrath of God, Damnation.

    I love the slight flavor-variation involved in porting a spell from one color to another. Wrath of God destroyed all creatures on account of righteous indignation – a characteristically white idea – while Damnation did the same thing, but to bring darkness rather than expunge it.

    The slight difference between “soul” and “essence” indicates the similar, but not identical philosophies of green and white mages. “Soul” is a dogmatic, assertive statement about the metaphysical, whereas “Essence” is a more abstract, organic variation of the term. The righteous white mage rejoices in the addition of new persons to the world, while the mystic green mage sees their coming as the organic growth of the whole of nature.

    Of course, this clever twisting of Soul Warden’s flavor isn’t what makes Essence Warden great – it’s the ability for her to do for your Saproling deck, what SW did for your Soldier deck. Also, she’s an Elf Shaman, rather than a Human Cleric, which should also provide some additional synergy in tribal decks.

    Suture Priest vs. EVERYONE

    With the introduction of Suture Priest in New Phyrexia the decision about which life-gaining woman-of-the-cloth to include in your latest Weenie deck becomes MUCH more complicated – as things tend to do when Phyrexians show up.

    Suture Priest, though still a cleric, is no longer a human and has an additional cost of one generic mana. She also will only gain you life for creatures entering the battlefield under YOUR control. However, she has the additional ability to damage your opponent every time a creature pops on his side of the board. (NOTE: Here’s that pesky word “May” again. Know that your opponent certainly won’t be reminding you to chose whether or not he loses life.)

    The Phyrexian’s nearly “compleat” domination of Mirrodin has had some interesting results, not the least of which is the twisting of Soul Warden’s classic ability.

    For an extra mana, Suture Priest gives you some variety, but is a less reliable source of life and a totally unpredictable source of damage. Is she the right addition to your deck? Perhaps a worthy sideboard card? That’s what we’ll leave you to decide.

    Meanwhile, I’ll be dreading the loss of Giant Growth and plotting what to do if (God forbid) Lightning Bolt leaves Standard…

    Lightning Bolt

    Shock

    Galvanic Blast

     

    This could go on for quite some time. Oh, and don’t even get me started on Counterspell(s)…

     

  • Just for Fun – 2Legit2Quit

    Just for Fun – 2Legit2Quit

    Umezawa's Jitte

    Scooping has become a recent and disappointing trend in competitive Magic.

    For those of you who have been watching coverage of PTQ events, know how disappointing it is to sit down excited to watch a Pro do what they do best, only to have them scoop the moment Jace TMS hits the board.

    Despite my aversion to scooping – there’s always something to be learned from a match – there are a couple situations in which I will just roll over and play dead.

    One such situation involves Umezawa’s Jitte, a famously insane card from the Kamigawa block (the only block my play group despised more than the original Mirrodin).

     

    My scoop-rule is simple and easy to remember: 2 Lé Jitte 2 Quit.

    Dauthi Slayer

    In other words, if one of my opponents has a Jitte in play and equiped, I’m done with that game and happy to move on to the next. Especially when that Jitte is attached to TCP co-owner Brad’s Dauthi Slayer.

     

    So, the question remains: Do YOU have any quirky scoop-conditions or play group rules?

    Let us know in the comments!