Innistrad Visual Spoilers

72/264!

1) Abbey Griffin
Creature – Griffin
Flying, Vigilance

2/2

2) Angel of Flight Alabaster
Creature – Angel
Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

4/4

3) Angelic Overseer
Creature – Angel
Flying

As long as you control a Human, Angelic Overseer has hexproof and is indestructible.

5/3

4) Avacynian Priest 5) Bonds Of Faith 6) Champion Of The Parish
7) Chapel Geist 8a) Cloisted Youth 8b) Unholy Fiend
9) Dearly Departed
Creature – Spirit
Flying

As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

5/5

10) Divine Reckoning
Sorcery

Each player chooses a creature he or she controls. Destroy the rest.
Flashback

11) Doomed Traveler
12) Elder Cather 13) Elite Inquisitor
Creature – Human Soldier
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies.

2/2

14) Feeling Of Dread
15) Fiend Hunter
Creature – Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner’s control.

1/3

16) Gallows Warden 17) Geist-Honored Monk
18) Ghostly Possession 19) Intangible Virtue 20) Mausoleum Guard
21) Mentor of the Meek
Creature – Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card

2/2

22) Midnight Haunting 23) Mikaeus, the Lunarch
Legendary Creature – Human Cleric

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.{T}: Put a +1/+1 counter on Mikaeus.
{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

0/0

24) Moment Of Heroism 25) Nevermore 26) Paraselene
27) Purify The Grave 28) Rally the Peasants 29) Rebuke
30) Selfless Cathar 31) Silverchase Fox 32) Slayer of the Wicked
Creature – Human Soldier

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

3/2

33) Smite Of The Monstrous 34) Spare From Evil 35) Spectral Rider
Creature – Spirit Knight
Intimidate

2/2

36) Stony Silence 37) Thraben Purebloods 38a) Thraben Sentry
38b) Thraben Militia 39) Unruly Mob 40) Urgent Exorcism
41) Village Bell-Ringer 42) Voiceless Spirit 43) Armored Skaab
44) Back From The Brink 45) Battleground Geist
Creature – Spirit
Flying

Other Spirit creatures you control get +1/+0.

3/3

46) Cackling Counterpart
47a) Civilized Scholar
Creature – Human Advisor

: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it

0/1

47b) Homicidal Brute
Human Mutant

At the beginning of your end step, if Homicidal Brute didn’t attack this turn, tap Homicidal Brute, then transform it.

5/1

48) Claustrophobia
49) Curiosity 50) Curse of the Bloody Tome
Enchantment – Aura Curse

Enchant player
At the beginning of enchanted player’s upkeep, that player puts the top two cards of his or her library into his or her graveyard.

58) Grasp of Phantoms
Sorcery

Put target creature on top of its owner’s library.
Flashback

60) Invisible Stalker
Creature – Human Rogue
Hexproof

Invisible Stalker is unblockable.

1/1

64a)Ludevic’s Test Subject
Creature – Lizard
Defender

: Put a hatchling counter on Ludevic’s Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.

0/3

64b)Ludevic’s Abomination
Creature – Lizard Horror
Trample

13/13

67) Mindshrieker
Creature – Spirit Bird
Flying

: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card’s converted mana cost.

1/1

Murder of Crows
Creature – Bird
Flying

Whenever another creature dies, you may draw a card. If you do, discard a card.

4/4

71) Rooftop Storm
Enchantment

You may pay rather than pay the mana cost for Zombie creature spells you cast.

75) Silent Departure
Sorcery

Return target creature to its owner’s hand.
Flashback

Snapcaster Mage
Creature – Human Wizard
Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

2/1

80)Stitched Drake Creature – Zombie Drake
Flying

As an addition cost to cast Stitched Drake, exile a creature card from your graveyard.

3/4

81) Stitcher’s Apprentice
Creature – Homunculus

, : Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.

1/2

89) Bloodgift Demon 
Creature – Demon
Flying

At the beginning of your upkeep, target player draws one card and loses 1 life.

4/4

94) Curse of Death’s Hold
Enchantment – Aura Curse

Enchant Player
Creatures enchanted player controls gets -1/-1.

97) Diregraf Ghoul
Creature – Zombie

Diregraf Ghoul enters the battlefield tapped.

2/2

99) Endless Ranks of the Dead
Enchantment

At the beginning of your upkeep, put X 2/2 black zombie creature tokens onto the battlefield, where X is half the number of the zombies you control, rounded down.

105) Liliana of the Veil
Planeswalker – Liliana

+1: Each player discards a card.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.

3

109) Moan of the Unhallowed 
Sorcery

Put two 2/2 black Zombie creature tokens onto the battlefield.
Flashback 

112) Reaper from the Abyss
Creature – Demon
Flying

Morbid – At the beginning of each end step, if a creature died this turn, destroy target non-demon creature.

6/6

114a)Screeching Bat
Creature – Bat
Flying

At the beginning of your upkeep, you may pay . If you do, transform Screeching Bat.

2/2

114b)Stalking Vampire
Creature – Vampire

At the beginning of your upkeep, you may pay . If you do, transform Stalking Vampire.

5/5

117) Skirsdag High Priest
Creature – Human Cleric

Morbid – , tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.

1/2

123) Vampire Interloper
Creature – Vampire Scout
Flying

Vampire Interloper can’t block.

2/1

Village Cannibals
Creature – Human

Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.

2/2

Bloodcrazed Neonate
Creature – Vampire

Bloodcrazed Neonate attacks each turn if able.

Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.

2/1

Devil’s Play
Sorcery

Devil’s Play deals X damage to target creature or player.
Flashback

Instigator Gang
Creature – Human Werewolf

Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

2/3

Wildblood Pack
Creature – Werewolf
Trample

Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.

5/5

152a) Kruin Outlaw
Creature – Human Rogue
First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

2/2

152b) Terror of Kruin Pass
Creature – Werewolf
Double strike

Each Werewolf you control can’t be blocked except by two or more creatures.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

3/3

163) Skirsdag Cultist 
Creature – Human Shaman

, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.

2/2

164) Stromkirk Noble
Creature – Vampire

Stromkirk Noble can’t be blocked by Humans.
When Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

1/1

Village Ironsmith
Creature – Human Werewolf

First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.

1/1

Ironfang
Creature – Werewolf

First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.

3/1

Boneyard Wurm
Creature – Wurm

Boneyard Wurm’s power and toughness are each equal to the number of creature cards in your graveyard.

*/*

176a)Daybreak Ranger
Creature – Human Archer
Werewolf

: Daybreak Ranger deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

2/2

176b)Nightfall Predator
Creature – Werewolf

, : Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.

4/4

181a) Garruk Relentless
Planeswalker – Garruk

When Garruk Relentless has two or fewer loyalty counters on him, transform him.
0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him
0: Put a 2/2 green Wolf creature token onto the battlefield.

3

181b) Garruk, the Veil-Cursed
Planeswalker – Garruk

+1 : Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.
-1 : Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
-3 : Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

182a) Gatstaf Shepherd
Creature – Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Gastaf Shepherd.

2/2

182b)Gatstaf Howler
Creature – Werewolf
Intimidate

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gastaf Howler.

3/3

Hollowhenge Scavenger Creature – Elemental

Morbid – When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.

4/5

193a) Mayor of Avabruck Creature – Human Advisor Werewolf

Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.

1/1

193b) Howlpack Alpha
Creature – Werewolf

Other Werewolf and Wolf creatures you control get +1/+1.
At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

3/3

195) Moonmist
Instant

Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves.

204) Spidery Grasp
Instant

Untap target creature. It gets +2/+4 and gains reach until end of turn.

Travel Preparations   1g
Sorcery

Put a +1/+1 counter on each of up to two target creatures.
Flashback  1{W}

Wreath of Geists 
Enchantment – Aura

Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.

Evil Twin
Creature – Shapeshifter

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield. If you do, it gains “, : Destroy target creature with the same name as this creature.”

0/0

215) Olivia Voldaren Legendary Creature – Vampire
Flying

: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
: Gain control of target Vampire for as long as you control Olivia Voldaren.

3/3

Blazing Torch
Artifact – Equipment

Equipped creature can’t be blocked by Vampires or Zombies.
Equipped creature has “, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player.”

Equip

220) Creepy Doll
Artifact Creature – Construct

Creepy Doll is indestructible.
Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

1/1

237) Wooden Stake
Artifact – Equipment

Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can’t be regenerated.

Equip

Clifftop Retreat
Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or Plains.
: Add or to your mana pool.

240) Ghost Quarter
Land

: Add to your mana pool.
, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her llibrary for a basic land card, put it onto the battlefield, then shuffle his or her library.

241) Hinterland Harbor
Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or Island.
: Add or to your mana pool.

242) Isolated Chapel
Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or Swamp.
: Add or to your mana pool.

248) Sulfur Falls
Land

Sulfur Falls enters the battlefield tapped unless you control an Island or Mountain.
: Add or to your mana pool.

249) Woodland Cemetery
Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or Forest.
: Add or to your mana pool.