Killer Combo: Doing the (un)Tap Dance
I was playing around with some cool ideas in Theros drafting, and I came across this little gem of a drafting combo. I haven’t decided where the color-power lies completely in Theros yet, and I’ve started some ideas. I’ll let you guys know when I’m ready to come out and make them public!
Until then, I think you’ll get a kick out of this:
Just saw a Prophet of Kruphix in your pack 1 or 2? Of course you’re going to windmill slam that guy down, if not for your current draft, for the commander deck that you just saw a great fit in (hey, I know rare drafting gets poo poo-ed, but we all do it sometimes so take a breath and sit back down). Now you have a question going through your mind- what are the best ways to optimize this card?
Of course, untapping the lands every turn is insanely powerful, and being able to play anything from your hand is good (don’t forget, play a creature in response to them trying to kill the prophet), but what’s the BEST way to optimize this?
Well, my brother in drafting, the answer to that question is common. Literally, it’s a common. Thassa’s Bounty. These cards are very expensive card draw, and hard to justify normally, but now that you’re untapping on your opponents’ turns, rock on! Spend that mana safely, knowing that you can just play out any necessary creatures on HIS turn! Now, I’ll buy that for a dollar.
Of course, you’re going to have to watch out for any removal from your opponents when you play the bounties, but it’s okay. If they want to play a slow game, you’ve got them there too because you’ll just play out creatures on their turn as well thanks to the prophet.
Obviously, any card draw is going to be powerful, but the Prophet of Kruphix actually turns marginal card draw (Thassa’s Bounty) into viable strategy!
I don’t know about you, but I’m always up for some extra card advantage a-la previously-unplayable common. How about you?